Monthly Archives: May 2016

“YALSA’s Teens’ Top Ten” Nominees for 2016

Teens' Top TenYALSA has posted the list of the 2016 Teens’ Top Ten Nominees. The 26 books on this list are the favorites from 2015, nominated and chosen by teens. Voting takes place between August 15 and Teen Read Week (October 9-15, 2016), with the 10 winners being announced the week after Teen Read Week.

Now is a great time to have your teens start reading the nominees so they are ready to vote when the time comes. This will also get teens reading during the summer, which is the ultimate goal. Continue reading

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Grants for Libraries

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Best Buy Foundation Community Grants

Application deadline: July 1

The Best Buy Foundation is on a mission to provide teens with places and opportunities to develop technology skills that will inspire future education and career choices. They are provide Community Grants to local and regional (within 50 miles of a Best Buy location) nonprofit organizations that provide teens with places and opportunities to develop 21st century technology skills, including: computer programming, digital imaging, music production, robotics, and gaming and mobile app development. The average grant amount is $5,000 and grants will not exceed $10,000. You can review their criteria, take the eligibility quiz, and apply at: https://corporate.bestbuy.com/community-grants-page/

First Book

Application deadline: Ongoing

First Book is a nonprofit providing free and discounted books and educational resources to schools and programs serving children from low-income families. Registration is required to ensure only qualifying organizations participate. Sign up at: http://www.fbmarketplace.org/register

Mazda Foundation

Application deadline: July 1

The Mazda Foundation awards grants to programs promoting education and literacy, environmental conservation, cross-cultural understanding, social welfare, and scientific research. Organizations are required to have a 501(c)(3) designation. Find out more and apply here: http://www.mazdafoundation.org/Grant_Guidelines.html

North Dakota Humanities Council Quick Grants

Application deadline: Ongoing

NDHC Quick Grants ($1,500 or less) support direct program costs of humanities projects that bring historical, cultural, or ethical perspectives to bear on issues of interest in our communities. They support events that engage participants in thinking critically, promote better understanding of ourselves and others, are conducted in a spirit of open and informed inquiry, provide multiple viewpoints, and which involve partnerships between community organizations, cultural institutions, and scholars in the humanities. Read their guidelines and apply at: http://www.ndhumanities.org/quick-grants.html

Kinder Morgan Foundation

Application deadline: 10th of each month

The Kinder Morgan Foundation’s mission is to provide today’s youth with opportunities to learn and grow. Their goal is to help today’s science, math, and music students become the engineers, educators, and musicians who will support diverse communities for many years to come. They fund programs that promote the academic and artistic interests of young people in the cities and towns where Kindred Morgan operates. Grants range between $1,000 and $5,000. Eligibility requirements and application forms are accessible on their site: http://www.kindermorgan.com/pages/community/km_foundation_guidelines.aspx

This article originally appeared in the May, 2016 issue of the State Library’s Flickertale (PDF).

STEAM Programming Resources for Libraries

chemical-laboratory-1063849_1280At the Spring Workshops the State Library hosted in April, Elizabeth Larson-Steckler from the Department of Public Instruction (DPI) presented a session on STEAM/STEM (Science, Technology, Engineering, Arts, Mathematics) education. She covered ways to integrate literacy into library STEAM programming by using books as a jumping off point for exploration.

DPI defines STEAM education as an integrated and blended curriculum that is driven by creative thinking, problem solving, discovery, and student-centered development of ideas and solutions. Often kids question why they have to learn certain skills because they see no relevance to their lives. STEAM programming helps students make those real life connections. Continue reading

2016 Teen Video Challenge

Teen Facebook CSLP2016

This year we were pleased to have three entries from two North Dakota libraries in the CSLP Teen Video Challenge!

The first entry was “Get in the Game, Read” from Maya Bachmeier from the Minot Public Library:

The second entry was “Read in the Summer” from Nolan Mathews, also from the Minot Public Library:

The third entry was “Get in the Spirit” from Skye Avka, Racheal Couture, and Andrea McCubbin at the Valley City-Barnes County Public Library:

“Read in the Summer” was chosen as the winning video from North Dakota. Nolan and the Minot Public Library will receive prizes from CSLP and Upstart. All participants received a certificate and a book from the North Dakota State Library for participating. Thank you to all the 2016 participants!